Sams Teach Yourself Game Programming in 24 Hours



"Sams Teach Yourself Game Programming in 24 Hours" demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.

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Sankalp Naik said...

The link is not working can u please get a new link
i need this book please

Anonymous said...

need this book source/cd it's old post so I don't expect anyone to answer. but just in case you know where to find it or even have it please email me at lifebarier(at)

Anonymous said...

I have to agree with the concept that C/C++ should be learned as a foundation for game dev. But my question is how this book can claim to teach dev in only 24 hrs?? I'm in professional game programming myself, and it takes a lifetime to learn!

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