Iphone Game Projects

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iPhone Games Projects

One look at the App Store will show you just how hot iPhone games have become. Games make up over 25 percent of all apps, and over 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next best seller.

This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.

What you'll learn
  • How to optimize games using iPhone SDK tools such as Instruments and Shark, and how to optimize your graphics and sound files for the best performance
  • Insight into the art and craft of game design
  • How to implement social networking in your game with RESTful web services
  • Tips on rapid game development with C on iPhone
  • How to increase your market by developing games that run on iPhone, Mac OS X, Linux, and Windows
  • How to create multiplayer iPhone games
Who is this book for?

All iPhone game developers, and anyone with an iPhone who wants to learn how games are made

 

 

 

http://www.mediafire.com/?z3om0vizuh4

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3D game engine design

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Aimed at the working Visual C++ game developer, 3D Game Engine Design provides a tour of mathematical techniques for 3-D graphics, and the source code that's used to implement them in state-of-the-art video game engines. If you work in the game industry (or would like to), this book will serve you well, because it delivers excellent best practices for algorithms and programming techniques that'll help your software keep up with the competition.

This text is a virtual encyclopedia of expertise that's based on the author's own work and research in the gaming industry. It provides the mathematical notation, algorithms, and C++ code (on the accompanying CD-ROM) that are needed to build fast and maintainable game engines. Early sections start with the basics, with the math that's used to work with common 3-D objects (like spheres and boxes). Highlights include a high-powered review of quaternion algebra--in many cases, the preferred way to transform 3-D data.

The chapters on graphics pipelines explain the math that's behind representing and rendering a 3-D world in 2-D with intervening effects like lighting and texture mapping. A variety of current algorithms are provided for representing 3-D scenes, efficient picking (which allows a programmer to determine the object in a 3-D world that has been selected), and collision detection (in which objects collide virtually). In the game software of today, curves--and not individual triangles or polygons--often are used to represent 3-D objects. Algorithms that are used to turn curves into rendered surfaces are provided, too.

Later sections look at the current thinking about animation techniques for characters (including key frames, inverse kinematics, and skinning (in which digital skin is fitted over digital bone to create more realistic-looking movement)). How to represent terrain inside virtual worlds also is explained. The book closes with excellent material on such cutting-edge special effects as lens flare and projected shadows, which can add an extra level of realism to a video game. An appendix examines guidelines for designing object-oriented game software in C++.

 

 

 

http://www.mediafire.com/?njnyiazdofy

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55 ways to have fun with google

 

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“The variation in style of each chapter was quite refreshing. Some chapters are quite short, others consist of just pictures, there are a couple of quizzes, short stories, a few games you can play with Google, plenty of interesting facts ... an excellent book for anyone who has an interest in Google or just wants to know what else you can do with the most popular search engine in the world. This isn’t a complicated reference guide on how to use Google as a tool – it’s an entertaining book on how to use Google as a toy!”
– Tony Ruscoe, Programmer, UK

“This is an excellent read for both the geeky and the non geeky folks. ... Verdict: Highly Recommended reading.”
– Peter Dawson, Canada

Chapters

  1. Egogoogling: Susan Is...
  2. The Google Snake Game
  3. Memecodes: Survival of the Fittest Web Pages
  4. The Google Irritation Game, and the Google Image Quiz
  5. Googling Proverbs
  6. Browsing Images of a Site
  7. A Brief History of Googlesport
  8. What is Google, and what do people consider fun about it?
  9. How Much Time Google Saves Us
  10. Google Cookin’ a Lemon Chicken
  11. Douglas Adams and the Google Calculator
  12. Oops, I Googled Again
  13. The Disappearing Google Logo, a Magic Trick
  14. Fun With Google Maps, the Wiki Way
  15. Dave Gorman’s Googlewhack
  16. Google Q&A
  17. Celebrate Google Non-Weddings, and More
  18. Design Your SketchUp Dream House
  19. Kevin Bacon and the Google Network
  20. The Google Alphabet
  21. Google Search Tips
  22. Googlepark
  23. Googleshare
  24. The Shortest Google Search (and the One Returning the Most Results)
  25. Google Rotated and Mini Google
  26. The Google Quiz: How Much Do You Know About Google?
  27. Recreate Google From Memory
  28. The Strange World of Google News
  29. Aliens Attack Google!
  30. Top Ten Signs You Are Addicted to Google
  31. Dig a Hole Through Earth
  32. Googlebombing
  33. Google Ads Gone Wrong
  34. Life in the Age of Google
  35. Google Hacking
  36. Googlepolls: Ask the Crowd
  37. Googlefights
  38. What If Google Was Evil? Plus: Five Inventions of the Google Future
  39. The Google Adventure Game
  40. Egobot, Voice of the Web
  41. Fun Google Gadgets
  42. Forty-Two, or: A Science-Fiction Interlude
  43. The Google Book of World Records
  44. Spelling Errors Galore
  45. Google Groups, Time Machine
  46. Growing a Google Word
  47. Most Popular Words, and PopSents
  48. Create Google Poetry, Prose, and Collages
  49. Funny Google Videos
  50. The Realplayer Fish, or: Telling a Story in Synonyms
  51. Google Parodies
  52. The Google Images Prediction Trick
  53. Fun With Google Translations
  54. The Giant Google Painting
  55. Googledromes

http://www.mediafire.com/?kjtnzm2nxmm

http://www.55fun.com/

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Laptop for Dummies

These days, many people all have a computer in their home. Nevertheless, which one, a desktop or a laptop or notebook specifically. While buying a desktop is more convient in the price tag, it can be bulky, and leave little space, laptops bring in a bit more convience for all to have in space. Although they are much more expensive to purchase, it can be very, very easy for those to operate a laptop in the convience of their own home or in the office. Thankfully, the dummies people know how to help you guide your way into operating a laptop without the hastle of doing it on your own, in a simple how-to guide.
Laptops For Dummies is a very simple instruction book that teaches you how to simply operate youn laptop whenever you need to. The book gives detailed advice on what simple tidbits you'd need to do, to reboot the computer. For example, you could hold the power button down for 5 seconds and you could easily shut down the computer, without destroying the hard drive. Or, you couls also learn how to improve the sound on your computer, by simply buying a sound card and hook it into the computer for better audio playback. Considering, most laptops have distorted sound, you'll find out how easy it happens to be to improve the quality of your computer. The book give great details on Windows XP computers, and gives you a glimpse on what to do if yo choose to upgrade to Windows next operating system, Vista. The book is very detailed in its description, and easy to afford.

 

 

 

 

http://www.mediafire.com/?jm328wxnfuu

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Manning Spring in Action

 

spring

The Spring Framework is an open source application framework for the Java platform and .NET Framework (Spring.NET).[1]

The first version was written by Rod Johnson who released the framework with the publication of his book Expert One-on-One J2EE Design and Development in October 2002. The framework was first released under the Apache 2.0 license in June 2003. The first milestone release, 1.0, was released in March 2004, with further milestone releases in September 2004 and March 2005. The Spring 1.2.6 framework won a Jolt productivity award and a JAX Innovation Award in 2006. In December 2009 version 3.0 GA was released. The current version is 3.0.2.

The core features of the Spring Framework can be used by any Java application, but there are extensions for building web applications on top of the Java EE platform. Although the Spring Framework does not impose any specific programming model, it has become popular in the Java community as an alternative to, replacement for, or even addition to the Enterprise JavaBean (EJB) model.

 

As of now spring is aquired by vmware.

 

 

 

 

http://www.mediafire.com/?zouhnhtmmhm

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